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| Beginners Guide | Mob Number of Sweat Bottles Guide | Sweating Guide |
| Sweating Strategies |
| Focus Charges |
| One mindforce chip is the focus chip. This chip enables the suer to add focus charges to themselves and other players. |
| Focus charges are used to protect the concentration period from the interruption of being hit. An avatar can have up to 38 focus charges at any one time. If an avatar with focus charges is hit during concentration the concentration is not interrupted, but one focus charge is lost |
| These focus charges work to protect the concentration periods of all mindforce abilities. If an avatar is killed or logs off then all focus charges are lost. |
| Sweating in Armour |
| The use of armour in sweating has been a somewhat debated issue. When a monster deals damage to an avatar in armour, the armour decays and decreases in tt (trade terminal) value. The armour will reduce the damage inflicted of the creature if the armour has protection against that particular creatures type of attack. Careful planning should be used to compare the protection of the armour to the attack of the creature. |
| The decision to wear armour should be made based on the cost to use it. Inexpensive armours like goblin or pixie are commonly used during sweating. However, it is important to evaluate whether the repair costs oc the armour are worth the added protection. Look at your costs carefully to understand if sweating in armour works for you. |
| Where to Sweat |
| Sweating can be performed almost anywhere, but it is important to find a place that optimizes sweating efforts. Things to look out for are: creatures you are capable of sweating, a revival terminal, a turret, and a teleporter |
| A revival terminal is important because most sweaters die frequently. Reviving nearby the creatures makes sweating quicker. Turrets are useful for killing off dry creatures, or ones that are simply annoying. A teleporter is not mandatory, but makes the sweating location easily accessible.. |
| GOOD LUCK SWEATING! |